Changelog v23-04-05
The Null Doctrine » Devlog
v23-04-05
- Bumped Godot version (4.0.1 to 4.0.2)
- Tutorial no longer respects your rewind limits
- Fixed a rare crash related to enemy navigation
- Fixed instances where units could walk through each other
- NPCs that share a patrol should spawn at the correct point on that patrol, rather than spawning inside of each other (there's 1 instance of this in Metro)
v23-04-03
- Fix crash related to Stab/Strangle
- Prevent some instances of navigation getting stuck
- Enemies now display their Suppression (MOV Prevention) in their detailed readout
- Locale option is hidden if there's only 1 locale installed
Files
The Null Doctrine Prototype (Windows) 41 MB
Apr 05, 2023
The Null Doctrine Prototype (OSX) 65 MB
Apr 05, 2023
The Null Doctrine Prototype (Linux) 42 MB
Apr 05, 2023
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The Null Doctrine
A turn-based game about an operative who can see slightly into the future.
Status | In development |
Author | alxl |
Genre | Strategy |
Tags | Female Protagonist, Low-poly, Sci-fi, Story Rich, Top-Down, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Changelog v24-07-30Jul 30, 2024
- Changelog v24-03-15Mar 15, 2024
- Changelog v23-11-11Nov 11, 2023
- Changelog v23-07-12Jul 13, 2023
- Changelog v23-04-15Apr 15, 2023
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