Changelog v2025-02-21​


This version of the game is now available on Steam as a demo. Accompanying the Steam demo is a small update; here are the changes:

  • Settings are now split into two different files: system settings (graphics, display) and user settings (everything else). As a consequence, system settings have been reset.
  • All levels have received minor tweaks, most of which are purely cosmetic
    • Desks are now desk-shaped, tables are now table-shaped, etc
    • The metro rails are once again lower than ability and entity indicators
    • The nightclub and nexus now have chairs
  • The low-pass filter on the nightclub music is a little less extreme
  • Focus choices are no longer available for the Metro (unless using the setting to unlock everything) so that loadout selection is less overwhelming for new players
  • Melee enemies are a little better about sticking close to you
  • Enemies are now Vigilant when they have an ability selected
  • Several HUD settings will now be applied if changed during an operation, rather than waiting to apply for the next operation
  • The entity readout vanishes when clicked
  • Improved the layout of the credits menu
  • The focus menu has received several minor changes
    • Instead of repeating the ability name, each rank is numbered
    • You can select a focus rank by clicking on it, rather than having to use the +/- buttons
    • Adjusted the faded-out color of unselected ranks
  • The prologue can no longer be entirely skipped using stage select (unless using the setting to show future stages)
  • The game now uses a custom cursor; this can be disabled in the settings menu
  • Removed vigilance-based settings
  • Fixed SSAO not actually being applied
  • Fixed enemies sliding across the ground like statues if they became alert while moving
  • Fixed corpses being unusually talkative (they are now the normal amount of talkative)
  • Fixed damage previews not appearing for new players
  • Fixed the conversation with Bowen not being localized
  • Fixed a soft-lock that could occur due to overlapping animations
  • Fixed a crash when starting an operation with the Bastion shotgun
  • Fixed a crash when equipping nothing into a loadout slot

Files

The Null Doctrine (Win) 93 MB
Version 25-02-21 90 days ago
The Null Doctrine (Linux) 87 MB
Version 25-02-21 90 days ago
The Null Doctrine (macOS) 113 MB
Version 25-02-21 90 days ago

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