Changelog v23-04-15
The Null Doctrine » Devlog
This is likely the last update to the prototype for some time, as I shift to focusing on new content and features instead of polishing and bugfixing what's already there.
- Added screen effect when Omen takes damage (color is configurable)
- Abilities now show their damage and knockback/travel on their targets before being cast; these can be hidden in the layer menu in-game ("Hit Preview Popups" and "Shove Previews")
- Added damage popups (can be toggled off in the settings)
- Added Entity Rings to show entities' exact collision (the collision itself remains unchanged); these can be hidden in the layer menu and can optionally have health bars on them
- Your current MOV multiplier is displayed next to your MOV when affected by crouching, carrying a heavy object, etc.
- Added option to show remaining MOV near your cursor while plotting movement
- Your current ability zone stands out more against other abilities' zones
- Suppression (MOV Denial) only applies if the enemy is Vigilant
- Chain Pull now factors in your actual distance to the target; as a result, you can now only pull enemies into yourself with it if they're already extremely close
- Abilities like Chain Travel and Sword Lunge can no longer be used to teleport past enemy vision cones
- Ability zones should correctly hit enemies who are being manipulated as a preview (e.g. with TK Spin)
- Ability sounds and sound previews should behave more consistently
- Fixed instances of zones (particularly vision cones) being drawn in the floor, resulting in z-fighting/flickering
- Fixed strangle animation being wildly out-of-position
- Fixed an extremely rare instance of units reacting to the sound of the attack that hit them instead of reacting to the attack itself
- Added option to change which screen the game is displayed on
- Settings and main menus now grab keyboard focus for easier keyboard navigation
- Settings menu scales slightly less on large screens
- A smattering of behind-the-scenes refactoring
Hotfixed since this devlog was first posted:
- Fixed enemy knockback being delayed by 1 turn (the only enemies with knockback are in the tutorial)
- Fixed MOV remaining mouse text displaying "1.23" when it shouldn't display at all
- Fixed Punch Throat not telling you its damage in its description
Files
The Null Doctrine Prototype (Windows) 41 MB
Apr 17, 2023
The Null Doctrine Prototype (OSX)
Apr 17, 2023
The Null Doctrine Prototype (Linux) 42 MB
Apr 17, 2023
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The Null Doctrine
A turn-based game about an operative who can see slightly into the future.
Status | In development |
Author | alxl |
Genre | Strategy |
Tags | Female Protagonist, Low-poly, Sci-fi, Story Rich, Top-Down, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Changelog v24-12-141 day ago
- Changelog v24-07-30Jul 30, 2024
- Changelog v24-03-15Mar 15, 2024
- Changelog v23-11-11Nov 11, 2023
- Changelog v23-07-12Jul 13, 2023
- Changelog v23-04-05Apr 05, 2023
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