Changelog v24-12-14
The Null Doctrine » Devlog
Although it doesn't seem like it, this update contains a lot of work on the underlying structure of the game. I think it might be close to a complete foundation now (famous last words, I know).
A mid-stage save from previous versions is likely incompatible; if you have one, restart the stage from stage select instead of continuing it.
- Removed the Factory level; I want to make some changes
- Nightclub features more civilians
- Added alternative ending to Nightclub
- The final dialogue of the prologue doesn't get skipped anymore
- The prologue cutscene is substantially longer
- Sentinels have entirely new models; Omen's models have been updated too, though the changes are less drastic
- The Sentinels in the prologue no longer bark
- Slightly altered the Vindicator Laser Pistol model
- Enemies always turn to look at diversions (e.g. sounds) as long as they aren't in combat or holding position
- Tweaked the civilian decision-making to make them a bit more cowardly in the face of danger
- Civilians and hostiles have different barks
- Shotgun shells are visibly ejected
- Sprint no longer goes on cooldown as long as it's used when not Suppressed
- Omen can vault over low obstacles
- When using abilities that spin a target, the arrow at their feet turns with them
- [New Primary] Beholder Laser Rifle
- Shoots a beam that penetrates Units and bounces off walls, dealing 5/3/2/1/1 DMG on each hit (each subsequent Unit hit takes less DMG)
- 2-turn cooldown
- Currently only available using the option to unlock all loadout items
- The Chain Hook is now only available using the option to unlock all loadout items; it'll make its return in a future stage
- Added tutorial hints that show up to explain non-obvious mechanics when you first encounter them
- Currently just one for enemy movement reduction and one for stance locking
- Hints can be disabled in the options menu; there's also a "disable all hints" button on each hint
- Projectile effects (coin, shotgun shells, Paladin ejection, etc) get their shaders built during the loading screen as intended
- Several dialogue changes
- Omen's portrait depicts her wearing her helmet during mid-mission dialogue
- Characters in story stages no longer uncannily breathe in perfect sync
- Duncan's van's engine makes sound
- Minor tweaks to a lot of animations
- The loadout menu features 3D vignettes in the background
- The back side of the arrow that indicates entity selection has been removed to make its forward direction more clear
- 3D markers (e.g. the exfiltration symbol) no longer attempt to avoid overlapping with the ability bar
- Markers more accurately pin themselves to their appropriate 3D locations
- Added option to show objective markers; either none, exfil (default), or all
- Added option to show only required conversation markers
- Added option to set the max number of simultaneous barks
- Made some optimizations about what gets loaded and when
- The current song plays from its beginning when increasing the music volume from zero
- World sounds fade in on load, rather than playing suddenly
- Fixed music cutting itself off too early under specific conditions
- Fixed transparent materials (such as glass) not becoming desaturated upon death (this seems like a simple change - but it was not!)
- Fixed a freeze that would occur when standing against a wall and aiming a bounce weapon towards it at a perfect 90-degree angle
- Fixed the mist pain flash sometimes persisting beyond the initial flash
- Fixed the mist death color persisting into other menus when exiting while dead
- Several fixes and improvements to the cutscene skipping logic
- Upgraded to Godot v4.3
Files
The Null Doctrine Alpha (Windows) 92 MB
35 days ago
The Null Doctrine Alpha (Linux) 86 MB
35 days ago
The Null Doctrine Alpha (macOS).zip 113 MB
35 days ago
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The Null Doctrine
A turn-based game about an operative who can see slightly into the future.
Status | In development |
Author | alxl |
Genre | Strategy |
Tags | Female Protagonist, Low-poly, Sci-fi, Story Rich, Top-Down, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Changelog v24-07-30Jul 30, 2024
- Changelog v24-03-15Mar 15, 2024
- Changelog v23-11-11Nov 11, 2023
- Changelog v23-07-12Jul 13, 2023
- Changelog v23-04-15Apr 15, 2023
- Changelog v23-04-05Apr 05, 2023
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