Changelog v24-07-30
The Null Doctrine » Devlog
Saved data from previous versions are likely incompatible; if you have a mid-stage save, restart it from stage select instead of continuing it.
- New level: Factory
- Disruption (knockback) perks available from the beginning of Factory
- Hostiles will say things (text will appear near them) when they change state (becoming alerted, investigating, returning to patrol, etc.)
- Added pause menu during cutscenes
- Added "Skip Cutscene" button to the pause menu during cutscenes
- Added an option to skip all cutscenes automatically
- The Sentinel Troopers standing around in the HQ are no longer significantly larger than everyone else
- There are now 3 rewind keybinds: rewind the most recent action (previous behavior), rewind to the start of the turn, or composite (rewind the most recent action when pressed and rewind to the start of the turn when held). The duration of the hold is configurable.
- By default, Z now does the composite behavior
- When NPCs reface on holding position, they will no longer behave as if cover blocks their sight
- Duncan's van can now be seen transporting Omen to and from operations after his introduction
- The navigation preview line is no longer shown during mid-mission dialogue
- The end-of-mission screen now says the mission name
- The number of turns shown in the end-of-mission screen is increased by 1, to account for the turn you end on
- The pain flash is significantly less intrusive
- The background mist now flashes red when damaged, stays red when killed
- Zones are no longer displayed while you're dead
- Adjusted main menu background
- Several significant performance improvements for zones (particularly vision zones)
- Fixed abilities that require sight not working through glass walls
- Fixed a bug that required a rewind for escape to become available in Metro and Nightclub after loading a save where you had already completed the objective
- Fixed the names of entities that aren't people not being localized
- Fixed civilians not casting shadows after their escape was rewinded
- Fixed mid-mission dialogue triggering a timeline snapshot
- Fixed Nightclub music filter not applying correctly when first loading in
- Fixed radio sounds not playing for Nightclub dialogue
- Fixed texture alignment issues throughout all levels
- Minor text tweaks
- Further behind-the-scenes improvements to level tech
- Upgraded to Godot v4.2.2
Files
The Null Doctrine Alpha (Windows) 86 MB
Jul 30, 2024
The Null Doctrine Alpha (Linux) 83 MB
Jul 30, 2024
The Null Doctrine Alpha (macOS).zip 107 MB
Jul 30, 2024
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The Null Doctrine
A turn-based game about an operative who can see things before they happen.
Status | In development |
Author | alxl |
Genre | Strategy |
Tags | Female Protagonist, Low-poly, Sci-fi, Story Rich, Top-Down, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Steam Next, v2025-02-2153 days ago
- Changelog v24-12-14Dec 14, 2024
- Changelog v24-03-15Mar 15, 2024
- Changelog v23-11-11Nov 11, 2023
- Changelog v23-07-12Jul 13, 2023
- Changelog v23-04-15Apr 15, 2023
- Changelog v23-04-05Apr 05, 2023
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