Steam Next, v2025-02-21
The Null Doctrine » Devlog
First of all, this version of the game is now available on Steam as a demo, participating in the February 2025 Steam Next Fest. If you'd be so kind as to play the demo on Steam and wishlist the game, that'd help with the whole algorithm nonsense, so I'd much appreciate it!
Accompanying the Steam Next demo is a small update; here are the changes:
- Settings are now split into two different files: system settings (graphics, display) and user settings (everything else). As a consequence, system settings have been reset.
- All levels have received minor tweaks, most of which are purely cosmetic
- Desks are now desk-shaped, tables are now table-shaped, etc
- The metro rails are once again lower than ability and entity indicators
- The nightclub and nexus now have chairs
- The low-pass filter on the nightclub music is a little less extreme
- Focus choices are no longer available for the Metro (unless using the setting to unlock everything) so that loadout selection is less overwhelming for new players
- Melee enemies are a little better about sticking close to you
- Enemies are now Vigilant when they have an ability selected
- Several HUD settings will now be applied if changed during an operation, rather than waiting to apply for the next operation
- The entity readout vanishes when clicked
- Improved the layout of the credits menu
- The focus menu has received several minor changes
- Instead of repeating the ability name, each rank is numbered
- You can select a focus rank by clicking on it, rather than having to use the +/- buttons
- Adjusted the faded-out color of unselected ranks
- The prologue can no longer be entirely skipped using stage select (unless using the setting to show future stages)
- The game now uses a custom cursor; this can be disabled in the settings menu
- Removed vigilance-based settings
- Fixed SSAO not actually being applied
- Fixed enemies sliding across the ground like statues if they became alert while moving
- Fixed corpses being unusually talkative (they are now the normal amount of talkative)
- Fixed damage previews not appearing for new players
- Fixed the conversation with Bowen not being localized
- Fixed a soft-lock that could occur due to overlapping animations
- Fixed a crash when starting an operation with the Bastion shotgun
- Fixed a crash when equipping nothing into a loadout slot
Files
The Null Doctrine (Win) 93 MB
Version 25-02-21 53 days ago
The Null Doctrine (Linux) 87 MB
Version 25-02-21 53 days ago
The Null Doctrine (macOS) 113 MB
Version 25-02-21 53 days ago
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The Null Doctrine
A turn-based game about an operative who can see things before they happen.
Status | In development |
Author | alxl |
Genre | Strategy |
Tags | Female Protagonist, Low-poly, Sci-fi, Story Rich, Top-Down, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Changelog v24-12-14Dec 14, 2024
- Changelog v24-07-30Jul 30, 2024
- Changelog v24-03-15Mar 15, 2024
- Changelog v23-11-11Nov 11, 2023
- Changelog v23-07-12Jul 13, 2023
- Changelog v23-04-15Apr 15, 2023
- Changelog v23-04-05Apr 05, 2023
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